3D theory

The following is a 3D software idea to give a real depth experience to 3D graphics. I have a theory that our ancestors who lived in the sea as example, lacked binoculair vision, so I thought that they rapidly readjusted their eyes for different divergences, so they can sense the depth by the varying texture to protect themselves for preditors like sharks. There could still be a trace of this in our brains after all this time, even though our eyes are different now.

We have binoculair vision now, but we probably still use the separate different divergences (two different atjustments from the two eye lenses). Our two eyes don’t adjust the same as seen on video or pictures, but our brain doesn’t have a reason to stop this mechansim by the software. I don’t expect problems. The worst case scenario would be that children would have to be at least six or seven years old with maybe a time limit. Similar to the warning, which they gave for the liquid crystal method for the Nintendo 3DS, against getting cross eyed. I guess that we should stay cautious though.

This isn’t a good sales pitch, but I find it important. I suggest to start an investigation if fish without binoculair are capable of seeing depth. The question would be if they are capable of rapidly adjusting their eyes. I hope that the fish don’t sense depth, becuase it would bother users of the software, but I don’t want to hide the scientific truth.

I would love to use a pear icon like this one for something which I think they call a system tray application, and we could also show a large version of the icon at the webshop as example or maybe a large on printed on the packages at the mediastore. I’m not the only one who uses a pear as icon, so we could maybe buy it of. This one comes from:

http://www.iconarchive.com/show/noto-emoji-food-drink-icons-by-google/32351-pear-icon.html

I only turned the image 90 degrees.

Just in case (I could be paranoid):

This could remind you of Apple of course, but without the bite/byte (their subtle joke) of the famous Apple icon, as seen, while having a completely different name. Our names have nothing to do with pears, and the products themselves have nothing to do with eachother. They are completely different products. It would also mean that nobody in the whole world can make an app with fruit as an icon anymore, as example. APPLE DOESN’T OWN ALL OF THE FRUIT LOGOS. The owner of Candy Crush filed a patent for the word candy. I know that nobody officially has to pay me money. A company like Apple should stand on it’s own feet as well.

We don’t need to use the icon for the mid-air projector.

Compare them (the icons/products) next to eachother:

Would you call it a steal or something new?

I REALLY don’t expect problems by the pear icon, concerning the sale of Apple products.

The products aren’t even an opposition.

If people use products from Apple Inc. and they are constantly thinking of pears when using the Apple products than I would say that something is just wrong with them (that scenario of being bothered by the pear is just not real). It’s aslo not like they can rather buy counterfeit Apple products that use a pear as icon. This lawsuit just makes the comparison worse, and this bulshit is bugging me too, so I can almost barely tell apples apart from the pears at the grocery store, and they are doing that on purpose. Again: It’s no opposition. Apple Inc. doesn’t own the pear.

I hope that they show my defense at court!

I have to admit that I was inspired by Apple and Icarly (pearpad), but I don’t think that there’s a problem when you don’t compare them all the time to eachother, because that creates a link in your head. I assume in every case that the sale of Apple products would rather go up than down with the pear logo, like a couple of products.

The idea is that we create an artificial varying texture by using the polygons of the screen, although I don’t know how it exactly works. It’s seems rather genius to me that people can draw 3D graphics by mind in a 2-dimenional manner. It basically works by making the camera move forward with gl_FragCoord.z gl, while also making the world move forward by glTranslatef function (Windows) at the same time, if I recall correctly. We also do the same for moving back. The image would stay the same size, while the texture changes. Every image is thus shown twice, so we would like a higher refresh rate to make the movement more smooth, especially for gamers.

You could say that people just get used to it, but that’s the wrong picture to me, because it isn’t some sort of addiction. To me it seems like that people will just like it after they tried it for a while. Just like the difference between graphics without and graphics with polygons. We could also include a 3D interface for Windows & Google as example, but that could be exaggerating.

Below are some gathered and organized codes in C# (some dlls though). It could be that some websites aren’t hosted anymore, but they can probably trace them anyway. Back then I used to know the purpose and function of every code, and even organized them in the right order (hope nobody hacked), but my cousin convinced me that there would be errors when being compiled. I was confused about the word arrange. I actaully did this all by myself. I was also planning to make every class internal, while making the program unload itself (shutting itself down) when being decompiled to prevent theft, back then. I also chose c#, because it’s cross platform. Those odd & even numbers seem obsolete afterward, becuase we can restart the loop earlier.

I have to admit that I forgot about the buttons on the keyboard, but the database which converts the keyboard’s input to a game as example, is probably still active (the game is still on). It would be strange if such a window would close the database. I state the same about other inputs, so from: handhelds, consoles, phones, and Ipads as example. There however is a real mistake though (the link probably doesn’t refer to how I want the slider to be in the end). It would be better if the slider for controlling the 3D strength appears in the right-lower corner of the screen above the taskbar, just like the slider from the volume icon. I would choose the horizontal slider, like many other people. Everything else except probably the syntax seems to be complete. It wasn’t a real programming mistake though. I think to remember that the regular volume app used to be like that too at the time. I maybe finally fixed that last pronlem if Slider Overview will suffice. It’s way too late but there should be enough decimal spaces. I guess that the other transformations go automatic.

The original name is 3DVU, but it should probably get a better name though. The name shouldn’t have anyting to do with pears.

Online gaming was originally planned as a side feature of 3DVU.

It really took me a very long time to collect and organize all those codes of course.

I recall now that I did do hello world, and I luckily even typed it.

We can of course make a free demo version if the people decide to sell it, due to possible theft by decompiling, as you may have guessed.

We can also technially inlude the 3D software’s price in the game consoles & handhelds. The Nintendo Switch is both of course. We can also make an optional package at the media store (similar to the Microsoft Office package), and with the pear icon of course. We can wait with lowering the price, because of the nice weather, but there is however a chance of theft. I’m a bit worried of course that games like Grand Theft Auto would get too realistic.

I HOPE THAT NOBODY HACKED MY SITE, BECAUSE IT IS A LOT OF WORK TO CHECK EVERY CODE, AND IT’S CONFUSING TOO!

3D4U some code
C# requires everything to be in a class – Stack Overflow
Classes (C# Programming Guide)
Visual Studio C# 2010 – Tutorial 1 – How to create a Windows Forms Application called Hello World – YouTube
C# – How To Create A Full Screen Window – YouTube
Call function from DLL? – Stack Overflow
Transparent, Click-Through Forms – CodeProject
for (C# Reference)
Loop counter – Wikipedia, the free encyclopedia
c# restart for loop – Stack Overflow
Call function from DLL? – Stack Overflow
java – Odd or even number in if statement – Stack Overflow
if-else (C# Refence)re
how to find the max size of screen through programing. its c# windows application
C# Operators
Call function from DLL? – Stack Overflow
Slider Overview
C# Operators

How to get and bind the value of Slider in C# WPF? – Stack Overflowce)

gl_FragCoord.zHello, Iwould like to know in what space is defined the value gl_FragCoord.z. As far as I know gl_FragCoord.x and y are in screen coordinates, but the .z component seems to gives values always between more or less 0.9 and 1.0. How can I compute the world or eye .z coordinate from gl_FragCoord.z? Thanks!

C# Operators

How to get and bind the value of Slider in C# WPF? – Stack Overflow

glTranslatef function (Windows)

c# – Convert numbers within a range to numbers within another range – Stack Overflow

Include Headers and Libraries Manually

Walkthrough: Creating and Using a Dynamic Link Library (C++)

Binding.DoNothing Field (System.Windows.Data)

gluPerspective function (Windows)

Include Headers and Libraries Manually

Walkthrough: Creating and Using a Dynamic Link Library (C++)

Binding.DoNothing Field (System.Windows.Data)

glulookat functionVideoFrameRate Property

if-else (C# Reference)
StackTrace Constructor (Int32, Boolean) (System.Diagnostics)
Unity – Scripting API:
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

dmDisplayFrequency Field

c# – How to change the frequency of a sin based animation smoothly while the animation is running – Stack Overflow

Create a System Tray Application in C#.NET using Notification icon – YouTube

Form allow click-through in C# – Stack Overflow

video.dll – Google zoeken

unload source file – Google zo

They say that virtual reality would drastically improve when the resolution get’s high enough. That would mean that we can place the screen close to our eyes without bother. Your left eye could then see the left side of the screen, while your right eye sees the part on the right, as I have seen. We wouldn’t be moving the camera & world (gl FragCoord.z & glTranslatef) back and forth as normally. One side of the screen would stay in front, while the other should stay behind. We would probably have to make two smaller forms to control one separately. The transparent one is here on top as well, while the other can probably stay unchanged. We can control the correct form by using it’s name.

Programming isn’t really my passion, but I put a heck load of time and effort into this to make this come to life.

C# requires everything to be in a class – Stack Overflow

Classes (C# Programming Guide)

how to find the max size of screen through programing. its c# windows application

Visual Studio C# 2010 – Tutorial 1 – How to create a Windows Forms Application called Hello World – YouTube

Call function from DLL? – Stack OverflowWalkthrough: Creating and Using a Dynamic Link Library (C++)

Transparent, Click-Through Forms – CodeProject

How to get and bind the value of Slider in C# WPF? – Stack Overflow

gl_FragCoord.zHello, Iwould like to know in what space is defined the value gl_FragCoord.z. As far as I know gl_FragCoord.x and y are in screen coordinates, but the .z component seems to gives values always between more or less 0.9 and 1.0. How can I compute the world or eye .z coordinate from gl_FragCoord.z? Thanks! Mic How to get and bind the value of Slider in C# WPF? – Stack Overflow

glTranslatef function (Windows)

c# – Convert numbers within a range to numbers within another range – Stack Overflow

Walkthrough: Creating and Using a Dynamic Link Library (C++)

Include Headers and Libraries Manually

Binding.DoNothing Field (System.Windows.Data)

gluPerspective function (Windows)

Include Headers and Libraries Manually

Walkthrough: Creating and Using a Dynamic Link Library (C++)

Binding.DoNothing Field (System.Windows.Data)

glulookat function

VideoFrameRate Property

if-else (C# Reference)
StackTrace Constructor (Int32, Boolean) (System.Diagnostics)
Unity – Scripting API:
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

dmDisplayFrequency Field

c# – How to change the frequency of a sin based animation smoothly while the animation is running – Stack Overflow

video.dll – Google zoeken

unload source file – Google zo

I can’t remember all the codes, but I think that I already did a lot of codes before, in order. Like someone hacked. It took a heck load of time and effort to make this!!!! I’m confused about the; headers, libraries, and regular dlls too!!!!!! It’s such a long time ago!!!!!!

The actaul slider would be hardware though. We should however somehow switch the forms (front and behind) to comfort the eyes, because the dominant eye varies. I assume that the eye switch would be hardware too (a button or something).This probbaly improves the 3D quality for Virtual Reality! It could also improve the 3D quality of movie theater glasses, as example. Perhaps by using two separate positive lenses next to eachother, with different dioptres (lens power)  and different distances. Like accomdating our eyes. We could also adapt the movie glasses to the right eye, as people may have guessed.

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